A short game about making Gyros and the folly of man. Made for 8-Bits to Infinity 8-Bit Jam.

We made all of our own assets and used Unity!
EpiqPhale - Programming and Splash Screen
TheDamnGhost - Lead Artist
Vorthe - Sound Designer

Controls (keyboard/controller)
Move - Arrow Keys/D-Pad
Interact - Z/Right side button (A/B or N/S/E/W)
Start - Enter/Start
Select - Escape/Select (does nothing currently)

This is the first game the Vorthe and TheDamnGhost have worked on. Big shout out to them for agreeing to do a jam with 2 days notice and zero game making experience.

Comments

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510 was the best score I ever got XD. I noticed how I got faster the higher my score was. I really liked the music and the theme with the Greek food. Also, from playing it so much I managed to see a bug. I think it was because I took the order so quickly that the next one didn't show me what the npc wanted. But I didn't understand what the timer was for.

Thank you! <3

That bug is a tough one to squash, and it has to deal with how I built the underlying architecture for handling the line and npcs. It has to do with a race condition between (only) the first NPC being destroyed and the spawner's tracking logic, and I hit a wall on trying to fix it before submission lol

Had a couple of goes, best I could do is 30. Good to hear you got some of your mates involved in game design. It not easy! Well done. Good luck.

(1 edit)

Haha, thank you! The ramp-up is a little intense and needs some tuning for sure. I used an exponential decay for spawn time with a half life of like 5 turn-ins, clamped at a minimum of 0.5 seconds. 

So it ramps *hard* and could have definitely been toned down. 30 is wild, since after 20 they're spawning every half second. I don't think I could pull off 30 lol