Gyro Hero
A short game about making Gyros and the folly of man. Made for 8-Bits to Infinity 8-Bit Jam.
We made all of our own assets and used Unity!
EpiqPhale - Programming and Splash Screen
TheDamnGhost - Lead Artist
Vorthe - Sound Designer
Controls (keyboard/controller)
Move - Arrow Keys/D-Pad
Interact - Z/Right side button (A/B or N/S/E/W)
Start - Enter/Start
Select - Escape/Select (does nothing currently)
This is the first game the Vorthe and TheDamnGhost have worked on. Big shout out to them for agreeing to do a jam with 2 days notice and zero game making experience.
Updated | 14 days ago |
Status | Prototype |
Platforms | HTML5 |
Authors | epiq_phale, vorthe, TheDamnGhost |
Genre | Action |
Made with | Unity |
Tags | Arcade, gyro, No AI, Pixel Art, Retro, Short, Singleplayer, Unity |
Comments
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510 was the best score I ever got XD. I noticed how I got faster the higher my score was. I really liked the music and the theme with the Greek food. Also, from playing it so much I managed to see a bug. I think it was because I took the order so quickly that the next one didn't show me what the npc wanted. But I didn't understand what the timer was for.
Thank you! <3
That bug is a tough one to squash, and it has to deal with how I built the underlying architecture for handling the line and npcs. It has to do with a race condition between (only) the first NPC being destroyed and the spawner's tracking logic, and I hit a wall on trying to fix it before submission lol
Had a couple of goes, best I could do is 30. Good to hear you got some of your mates involved in game design. It not easy! Well done. Good luck.
Haha, thank you! The ramp-up is a little intense and needs some tuning for sure. I used an exponential decay for spawn time with a half life of like 5 turn-ins, clamped at a minimum of 0.5 seconds.
So it ramps *hard* and could have definitely been toned down. 30 is wild, since after 20 they're spawning every half second. I don't think I could pull off 30 lol